using UnityEngine; using System.Collections; // AA 13 启动转盘 #tagCMActTurntableStart public class IL_CAA13_tagCMActTurntableStart : GameNetPackBasic { public byte ActNum; // 活动编号 public IL_CAA13_tagCMActTurntableStart () { combineCmd = (ushort)0x03FE; _cmd = (ushort)0xAA13; } public override void WriteToBytes () { WriteBytes (ActNum, NetDataType.BYTE); } }